![]() In fact, in the final product, she makes up about 50 percent of the playtime." Her inclusion was meant to be inspirational representation and not a bonus mechanic. This was something that the team had to work hard on, to ensure they got the balance of gameplay between Ratchet and Rivet just right. Fungi, a fungi-like companion that spits poison at enemies.Īnd, while Rivet may not be in the game's title, she is definitely an integral part of the overall experience. Instead, these ideas morphed into some of the game's final weapons, such as Mr. Making set exclusively nature-based put unnecessary constraints on us." "Ratchet's weapons can shift, cut, bomb, and transmute. "Moreover, constraining the theme of weaponry stifled the creativity the franchise was known for. "Think FernGully, Pocahontas, or Krystal from Star Fox," said Staurt. Initially, the idea was for her to be a "survivalist beastmaster." However, this was soon scrapped as many felt that the idea of a nature-loving female lead was a bit of a "trope." ![]() In addition to chatting about her name, Staurt also touched on the gameplay ideas the team had for Rivet. Thankfully, the name Rivet was eventually suggested and, needless to say, it stuck. However, many felt that this name was too 80s, citing Inspector Gadget and Gadget from Chip 'n' Dale: Rescue Rangers as examples of the name in other media. Other names for Rivet included Ratchette, but the team decided this was "too diminutive", and it only reduced "her existence to a gender-swapped Ratchet".įinally, the team used the codename of Gadget for a period of time. "At a time where story treatments were being rapidly iterated on, it was hard to tell what dimension you were in, but also which Ratchet you were talking about." "For example: 'Ratchet needs to rescue Clank from Ratchet, who doesn't trust Ratchet and has a long history battling Nefarious,'" explained Staurt. However, this soon made the game very confusing, so this idea was ultimately scrapped. After all, she and Ratchet are technically dimensional counterparts. Ratchet.Ĭhatting at GDC (via IGN), Insomniac lead designer Mark Stuart said: "For a while we switched to her just being named Ratchet. However, when workshopping ideas for Rivet, the team had a variety of names for her including. This is thanks to many things, but one stand out aspect of the game is undoubtedly Rivet, a fellow Lombax and all round awesome addition to the series. Insomniac Games' Ratchet and Clank: Rift Apart was a huge success for the company and the PlayStation 5.
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