![]() Travel and explore the settlements on your wayĪfter escaping from the captured base, you have to get to a safe place and figure out the reason for the unexpected attack of the hordes of the dead. You have to hastily collect provisions and equipment and make your way to the train in order to leave the lost refuge. As a result, the suddenly activated dead capture your shelter, destroying all its inhabitants. You wake up after a night shift from a howl of sirens and random shooting on the basis of marauders of "dead" cities. ![]() Travel by train, which has become a haven for you, equip living wagons and create new equipment to survive. Originally posted by |TTV|HuntertheWolf:and the train would have its own limits to what it could hold but the base after its setup would make it so you could explore the area with less strain on your supplys and such as you could setup say farms or guards or ammo print eta in 1 of 4 slots you can only use 4 items for your settlement and you risk the lives of the npcs with you if you say dont have guards but if you have say guards and turrets you wont get raided but you also cant use say the medical tent or other such it would make a whole new elementsĪ security cart to make turrets and much moreĮngineering carts to get people to make a boiler to replace the fuel as it would act like one of those old time steam engines still controlled at the front Oh, you were thinking a very large and complex system.Zompiercer is a first-person shooter in the world of zombie apocalypse, filled with dangerous uniquely mutated zombies craving your flesh. The negitive would be based on how many carts your train has so if you have say 10 carts you could hold depending on which carts for example maybe you could have crew carts defence carts a HQ cart for planing and npc interactions and maybe even a maintance cart which you could use on new dedicated tracks which cant be traveled on by the main train but also would be dangerous and could get you killed to use them so some ground exploration would be needed to clear up safe paths for less of a long run if you know what i mean ![]() ![]() Maybe to setup a perm base it would take time resources and some other stuffġ.random trader npcs would arrive to trade with youĢ.random npcs that could become a crew but also will pay rent to stay at your settlement untill you leaveģ.a permant place to go to put all your resources you gather from the area + a staging area this way if your train cant hold everything you could finger out what you do and dont want You know how i said about compainions and such you could make the train a temp settlement for those who want to go and setup somewhere for awhile to gather resources and more you could setup some walls and some buildings to live in and then when your ready to leave you could goto say a table in the main part of the train and tell your team to gather all the equipment Yes, all of this is planned, as well as racks on windows, turrets and other protection elements. I do not quite understand this moment, do you want to equip the base around the train?ģ. train upgrades like external defences from electric wires to straight up spikes or saws Greetings! Thank you for the suggestions and ideas!Ģ. npc's around the world like at the start where we hear gunfire where we could find new train carts like npc stages or housing cartsĢ.when you stop the train maybe make it possible to setup a base around youģ. Originally posted by |TTV|HuntertheWolf:2 things onlyġ.
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